I was able to flip the Torque Solder DAE model in Blender 180 deg so Well I tried, LOL, but I couldn't fix the problem. (If my info is incorrect or wrong PLEASE correct me!) I am starting a Video Tutorial site dedicated to Learning Torque. I would love to know what modeling package you used and how you got your animations exported to Torque. Z is up/down like a pole threw your model so it would be the rotating axis for a ground plan model. I think you should try to rotate it 180 deg on the Y axis (not ON the Y that would flip it upside down!), you would rotate on the Z axis to make it face the correct Y axis. It's strange to think but if the axis are 180 deg from what Torque expects then your model will load into the game backward and you have to Rotate it around to fix it, no problem for Static items like a box, but for animated movable objects like cars or people if you tell Torque to move it forward, it moves the objects axis in the positive Y direction, if your model was exported facing the -Y axis then it would run/move backward because model coordinates and World coordinates are not matching up. Just a thought, your Y axis maybe backward, Torque has to have the Y Axis pointing into the screen, Philip maybe right about it being backward!
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